Battlefield 6 is shaping up to be one of the most anticipated shooters of the year. The open beta, stretched across two weekends, pulled in more than 500,000 players and broke records for the franchise. The excitement has been undeniable, but alongside the hype came plenty of criticism from fans and veterans who felt the experience still needed work. With release just weeks away, the developers face the challenge of refining the game into something worthy of the Battlefield name.
Here are five changes Battlefield 6 needs to make before the final version hits shelves in October.
Map Size and Structure Must Feel Like Battlefield Again
The open beta left many players disappointed with the limited map selection and the relatively smaller layouts. For years, Battlefield has been defined by sprawling battlefields that allow for vehicle warfare, long-range engagements, and 32 versus 32 chaos. The smaller maps in the beta stripped away much of that signature experience. Fans returning to the franchise after years away felt the absence immediately. To preserve what makes Battlefield unique, the developers need to reintroduce larger, more open maps that encourage tactical depth and epic moments.
Class System Needs a Balance Refresh
Right now, the Support class is overloaded with both healing and ammo resupply, while the Engineer feels redundant unless vehicles are in play. This imbalance makes one class overly valuable and another almost irrelevant. Splitting the responsibilities between Support and Engineer would not only restore balance but also encourage more variety in team compositions. By giving Engineers ammo distribution and leaving health to Supports, players would feel their choice of class actually mattered in every match.
Tactical Slide Needs a Reality Check
The tactical slide has been one of the most divisive mechanics in the beta. On paper, it adds mobility and fluidity. In practice, players are spamming it across maps in ways that break immersion and ruin pacing. Battlefield has always prided itself on strategic movement and positioning, not arcade-style parkour. A cooldown on the tactical slide would strike a balance by letting players use it in key situations while discouraging abuse. Veterans would welcome the return of measured gameplay, and new players would still have a fun mechanic to master.
Player Spotting Should Not Feel Like Wallhacks
Spotting enemies has long been part of Battlefield, but in the beta it felt overpowered. Enemies were being marked even in low-visibility conditions, leaving little room for stealth flanks or sniper play. This not only frustrates players but also undermines the tactical depth the franchise is known for. Limiting spotting to a tighter range or requiring more precise execution would restore fairness and make each engagement feel more earned.
The User Interface Needs to Be Overhauled
Perhaps the most consistent criticism has been directed at the user interface. From clunky menus to confusing settings navigation, the current UI feels like a step backward compared to the clean and intuitive designs of Battlefield 3 and 4. A shooter with this much intensity should not waste players’ time in menus. By streamlining the interface, the developers could remove frustration and help players focus on what matters most: the action.
What This Means for the Future
The Battlefield 6 beta showed enormous potential but also exposed serious flaws that could make or break the full release. For Electronic Arts and DICE, this is a pivotal moment. If they can listen to the community and implement these changes, Battlefield 6 could reignite the franchise and stand toe to toe with the likes of Call of Duty. If not, it risks alienating the very fanbase that has kept it alive for two decades.
With October fast approaching, the clock is ticking. Players are hopeful but also demanding. A better balance of classes, bigger maps, smarter mechanics, and a more polished interface could be the difference between a blockbuster hit and a forgettable launch.
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